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	<title>Comments on: Factors in Pricing Multimedia Projects</title>
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	<link>http://www.asmp.org/strictlybusiness/2010/02/factors-in-pricing-multimedia-projects/</link>
	<description>It&#039;s Your Business</description>
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		<title>By: Colin Mattson</title>
		<link>http://www.asmp.org/strictlybusiness/2010/02/factors-in-pricing-multimedia-projects/comment-page-1/#comment-6545</link>
		<dc:creator>Colin Mattson</dc:creator>
		<pubDate>Sat, 06 Feb 2010 22:54:03 +0000</pubDate>
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		<description>Clients deal with usage every day. It&#039;s not  unusual or a way to lose business—it&#039;s how business is done.

From the software they use every day to their office to their insurance to  their alarm service, they&#039;re being billed based on the fact they&#039;re a business, the size of their business, and their industry.

Costs (and client budget) scale with all of those factors. That&#039;s why they&#039;re commonly used, and why usage isn&#039;t shortchanging the client (in fact, it&#039;s beneficial to both the client and the photographer). If a fashion designer wants to shoot a spread for a doubletruck in a tabloid-size glossy magazine, that&#039;s an entirely different shoot demanding different equipment and deliverables than a local florist that wants to send some 4x6 postcards to her customers.

Without usage, how do I readily and fairly account for clients in lower-budget industries, or with lesser demands? Do I tell them to go to hell because my business can&#039;t scale to meet their needs? How do I shoot and process to give them the deliverables they need without a grip on the end product?

Whether you _call it_ usage or not, you&#039;re charging usage fees if you&#039;re billing your clients by their needs and your associated costs. That&#039;s usage.</description>
		<content:encoded><![CDATA[<p>Clients deal with usage every day. It&#8217;s not  unusual or a way to lose business—it&#8217;s how business is done.</p>
<p>From the software they use every day to their office to their insurance to  their alarm service, they&#8217;re being billed based on the fact they&#8217;re a business, the size of their business, and their industry.</p>
<p>Costs (and client budget) scale with all of those factors. That&#8217;s why they&#8217;re commonly used, and why usage isn&#8217;t shortchanging the client (in fact, it&#8217;s beneficial to both the client and the photographer). If a fashion designer wants to shoot a spread for a doubletruck in a tabloid-size glossy magazine, that&#8217;s an entirely different shoot demanding different equipment and deliverables than a local florist that wants to send some 4&#215;6 postcards to her customers.</p>
<p>Without usage, how do I readily and fairly account for clients in lower-budget industries, or with lesser demands? Do I tell them to go to hell because my business can&#8217;t scale to meet their needs? How do I shoot and process to give them the deliverables they need without a grip on the end product?</p>
<p>Whether you _call it_ usage or not, you&#8217;re charging usage fees if you&#8217;re billing your clients by their needs and your associated costs. That&#8217;s usage.</p>
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		<title>By: Tom H.</title>
		<link>http://www.asmp.org/strictlybusiness/2010/02/factors-in-pricing-multimedia-projects/comment-page-1/#comment-6533</link>
		<dc:creator>Tom H.</dc:creator>
		<pubDate>Sat, 06 Feb 2010 20:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.asmp.org/strictlybusiness/?p=2237#comment-6533</guid>
		<description>Usage is how you lose business. Price your product for what it costs you plus your profit. Be clear and fair. Do that and you&#039;ll have more referrals than you can handle.

Creatives think their product is different than others and price based on usage. Most of your customers can&#039;t do that and won&#039;t like it when its done to them.</description>
		<content:encoded><![CDATA[<p>Usage is how you lose business. Price your product for what it costs you plus your profit. Be clear and fair. Do that and you&#8217;ll have more referrals than you can handle.</p>
<p>Creatives think their product is different than others and price based on usage. Most of your customers can&#8217;t do that and won&#8217;t like it when its done to them.</p>
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		<title>By: Great practical tips from ASMP : Photocine News</title>
		<link>http://www.asmp.org/strictlybusiness/2010/02/factors-in-pricing-multimedia-projects/comment-page-1/#comment-6412</link>
		<dc:creator>Great practical tips from ASMP : Photocine News</dc:creator>
		<pubDate>Thu, 04 Feb 2010 16:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.asmp.org/strictlybusiness/?p=2237#comment-6412</guid>
		<description>[...] from Paula Lerner, is Factors in pricing multimedia projects which poses the question: how should you charge for multimedia works, and how should that fee be [...]</description>
		<content:encoded><![CDATA[<p>[...] from Paula Lerner, is Factors in pricing multimedia projects which poses the question: how should you charge for multimedia works, and how should that fee be [...]</p>
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